Total War: Warhammer

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Darkknightsvengence
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Re: Total War: Warhammer

Wed Jun 21, 2017 11:13 am

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Re: Total War: Warhammer

Wed Jun 21, 2017 12:08 pm

Ghost13 wrote:
Wed Jun 21, 2017 10:30 am
CrazyPhenom wrote:
Wed Jun 21, 2017 10:20 am
I much prefer the little one.

I think the pretty elf prince is the character I despise most in the entire Warhammer lore.

I will enjoy stomping his cold carcass with Zlaaq.
Could you elaborate why you hate Warhammer Tyrion? I am not that familar with Warhammer lore myself, but I might finally start playing the game, soon...
Im exaggerating. Tho granted, since I dont actually dislike that many characters from the lore Tyrion is probably public enemy #1. Well, there is Mannfred....anyway.

He is the classic, bland, supposedly badass, pretty boy,. For ages he had basically no character other than being a good guy, you know the one who you are supposed to applaud for doing something a regular person would ordinarily do. At least Teclis, his brother, actually did things that mattered.

Then came the end times, where, regardless of the outcome the '"heroes" of the WH lore were all pretty much active, and you expected big thing from he High Elves. They were the ones to kick chaos out the first time around, top tier faction in TT, pretty strong overall etc. Teclis is magic, Tyrion was supposed to be the might.

To summerize, during the end times, he tried to do some good, failed, fell to the dark side, started doing mad shit "for his people", killed bunch of good guys (including Orion), got confused, challenged the dark elves (because they were the problem, not the chaos) in the end he only made things worse for his people and the good guys in general (you should recognize the character arc if you read Silmarillion) , to be fair he was in the process of wiping the floor with the Witch King formerly known as Malekith, before he go shot and killed by the Shadow King. Teclis eventually resurrected and purged him of chaos, after that he dutifully followed Teclis around till Manny ruined everything.

In Age of Sigmar, he is practically a god, but soon abandons the "good guys" to join Malarion the former Malekith.
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Re: Total War: Warhammer

Wed Jun 21, 2017 1:05 pm

CrazyPhenom wrote:
Wed Jun 21, 2017 12:08 pm
Ghost13 wrote:
Wed Jun 21, 2017 10:30 am
CrazyPhenom wrote:
Wed Jun 21, 2017 10:20 am
I much prefer the little one.

I think the pretty elf prince is the character I despise most in the entire Warhammer lore.

I will enjoy stomping his cold carcass with Zlaaq.
Could you elaborate why you hate Warhammer Tyrion? I am not that familar with Warhammer lore myself, but I might finally start playing the game, soon...
Im exaggerating. Tho granted, since I dont actually dislike that many characters from the lore Tyrion is probably public enemy #1. Well, there is Mannfred....anyway.

He is the classic, bland, supposedly badass, pretty boy,. For ages he had basically no character other than being a good guy, you know the one who you are supposed to applaud for doing something a regular person would ordinarily do. At least Teclis, his brother, actually did things that mattered.

Then came the end times, where, regardless of the outcome the '"heroes" of the WH lore were all pretty much active, and you expected big thing from he High Elves. They were the ones to kick chaos out the first time around, top tier faction in TT, pretty strong overall etc. Teclis is magic, Tyrion was supposed to be the might.

To summerize, during the end times, he tried to do some good, failed, fell to the dark side, started doing mad shit "for his people", killed bunch of good guys (including Orion), got confused, challenged the dark elves (because they were the problem, not the chaos) in the end he only made things worse for his people and the good guys in general (you should recognize the character arc if you read Silmarillion) , to be fair he was in the process of wiping the floor with the Witch King formerly known as Malekith, before he go shot and killed by the Shadow King. Teclis eventually resurrected and purged him of chaos, after that he dutifully followed Teclis around till Manny ruined everything.

In Age of Sigmar, he is practically a god, but soon abandons the "good guys" to join Malarion the former Malekith.
How about we just Forget the End Times I mean Sigmar possessed Franz's corpse during the thing while every other race was going "hey lets unite"
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Re: Total War: Warhammer

Wed Jun 21, 2017 2:26 pm

CrazyPhenom wrote:
Wed Jun 21, 2017 12:08 pm
Ghost13 wrote:
Wed Jun 21, 2017 10:30 am
CrazyPhenom wrote:
Wed Jun 21, 2017 10:20 am
I much prefer the little one.

I think the pretty elf prince is the character I despise most in the entire Warhammer lore.

I will enjoy stomping his cold carcass with Zlaaq.
Could you elaborate why you hate Warhammer Tyrion? I am not that familar with Warhammer lore myself, but I might finally start playing the game, soon...
Im exaggerating. Tho granted, since I dont actually dislike that many characters from the lore Tyrion is probably public enemy #1. Well, there is Mannfred....anyway.

He is the classic, bland, supposedly badass, pretty boy,. For ages he had basically no character other than being a good guy, you know the one who you are supposed to applaud for doing something a regular person would ordinarily do. At least Teclis, his brother, actually did things that mattered.

Then came the end times, where, regardless of the outcome the '"heroes" of the WH lore were all pretty much active, and you expected big thing from he High Elves. They were the ones to kick chaos out the first time around, top tier faction in TT, pretty strong overall etc. Teclis is magic, Tyrion was supposed to be the might.

To summerize, during the end times, he tried to do some good, failed, fell to the dark side, started doing mad shit "for his people", killed bunch of good guys (including Orion), got confused, challenged the dark elves (because they were the problem, not the chaos) in the end he only made things worse for his people and the good guys in general (you should recognize the character arc if you read Silmarillion) , to be fair he was in the process of wiping the floor with the Witch King formerly known as Malekith, before he go shot and killed by the Shadow King. Teclis eventually resurrected and purged him of chaos, after that he dutifully followed Teclis around till Manny ruined everything.

In Age of Sigmar, he is practically a god, but soon abandons the "good guys" to join Malarion the former Malekith.
Sounds like he screwed up a lot ^^
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Re: Total War: Warhammer

Wed Jun 21, 2017 6:13 pm

Big time. One chance he got to actually shine, and...
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Re: Total War: Warhammer

Tue Jun 27, 2017 3:00 pm

CA relaesd two things a ritual thing and also a 360 image of a empty empire city
from the ritual

Hidden about the city

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Re: Total War: Warhammer

Mon Jul 10, 2017 8:27 am

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Re: Total War: Warhammer

Tue Jul 11, 2017 10:11 am

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Re: Total War: Warhammer

Tue Jul 11, 2017 10:36 am

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Re: Total War: Warhammer

Tue Jul 11, 2017 11:09 am

Well, info about Dark Elves coming I assume?
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Re: Total War: Warhammer

Tue Jul 11, 2017 11:12 am

CrazyPhenom wrote:
Tue Jul 11, 2017 11:09 am
Well, info about Dark Elves coming I assume?
Yes as it's not apart of the Ritual which is basically all about Skaven it looks.
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Re: Total War: Warhammer

Thu Jul 13, 2017 9:23 am

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Re: Total War: Warhammer

Thu Jul 13, 2017 9:55 am

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Re: Total War: Warhammer

Thu Jul 13, 2017 1:30 pm

Wow, they included Morathi....Assuming they know the lore between her and Malekith, bold move.
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Re: Total War: Warhammer

Thu Jul 13, 2017 7:11 pm

CrazyPhenom wrote:
Thu Jul 13, 2017 1:30 pm
Wow, they included Morathi....Assuming they know the lore between her and Malekith, bold move.
Well Malakith the literal Motherfucker.
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Re: Total War: Warhammer

Fri Jul 14, 2017 11:30 am

THE DARK ELVES

The Dark Elves are voracious raiders who ply their bloody trade across the length and breadth of the world. They take whatever they want and will gladly risk their lives for the promise of glory, power and riches. All Elves are taller than humans and of a slender but strong build. They are long-limbed and graceful, with slim, adept fingers. Their eyes are large and oval, containing a disturbing, otherworldly wisdom that unnerves other creatures. For the Dark Elves, a cold beauty masks the natural attractiveness of their race and a scowl or sneer often mars the pale skin of their elegant faces. They are, for the most part, dark-haired and sinister, and their bleak stares convey nothing but contempt.

LEGENDARY LORDS

Players choosing the Dark Elves will be able to select from the following Legendary Lords with which to lead their Grand Campaign.

MALEKITH

Malekith is the son of Morathi and Aenarion. He grew to be a mighty warrior, a great sorcerer and a brilliant general, but was shunned by his folk when Aenarion was slain. Wehn Bel-Shanaar was chosen to rule in his stead and Malekith began a long campaign that has lasted for five thousand years.

Now reigning over his dispossessed people as the Witch King of Naggaroth, Malekith is a fearsome warrior and mighty sorcerer. With both spell and blade he destroys all that oppose him. His burnt and scarred body is bound within the magical plates of the Armour of Midnight, and few face the wrath of the Witch King and survive.

MORATHI

After the Witch King himself, Morathi is the single most powerful Dark Elf in all of Naggaroth. Born to scheming and politics, and a talented sorceress, Morathi has spent five thousand years teaching her son all she knows of statecraft and magic, and works to maintain his grip on the throne of Naggaroth. Morathi is totally dedicated to her son, as he is to her. Between them they rule Naggaroth with an iron grip and bloodied sword.

Morathi has always had the taint of Chaos about her – She met with Malekith’s father, Aenarion, when the Elven lord rescued her from a Chaos attack. Many believe that it was during her time as a captive that the insidious claws of the Dark Gods first crept in her soul. It was Morathi who founded the Cult of Pleasure on Ulthuan, which eventually led to bloody civil war and the cataclysm of the Sundering. Morathi was the first to perfect the Dark Art, opening up gateways to the realms of Chaos to steal vast and unimaginable powers. Combined with her stunning beauty and keen intellect, it is Morathi’s magical abilities that allow her to hold sway over her enemies.

ROSTER

Caster Legendary Lord Malekith
Mounts: Cold One, Cold One Chariot, Seraphon (Black Dragon)
Caster Legendary Lord Morathi
Mounts: Sulephet (Dark Pegasus)
Missile Lord Dreadlord
Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon
Melee Lord Dreadlord (female)
Mounts: Dark Steed, Cold One, Dark Pegasus, Black Dragon
Missile Hero Khainite Assassin
Mounts: none
Melee Hero Death Hag
Mounts: Cauldron of Blood
Caster Hero Sorceress
Mounts: Dark Steed, Dark Pegasus, Cold One
Sword Infantry Bleakswords
Spear Infantry Dreadspears
Missile Infantry Darkshards
Missile Infantry Darkshards (Shields)
Dual Sword Infantry Black Ark Corsair
Hybrid Infantry Black Ark Corsair (Handbows)
Dual Sword Infantry Witch Elves
Greatsword Infantry Har Ganeth Executioners
Halberd Infantry Black Guard of Naggarond
Hybrid Infantry Shades
Hybrid Infantry Shades (Dual Swords)
Hybrid Infantry Shades (Great Weapons)
Melee Cavalry Dark Riders
Melee Cavalry Dark Riders (Shields)
Missile Cavalry Dark Riders (Repeater Crossbow)
Shock Cavalry Cold One Knights (Lances)
Melee Cavalry Cold One Dread Knights
Missile Chariot Cold One Chariot
Artillery Reaper Bolt Thrower
Flying Melee Infantry Harpies
Monster War Hydra
Flying Monster Black Dragon
Last edited by Darkknightsvengence on Fri Jul 14, 2017 11:57 am, edited 1 time in total.
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Re: Total War: Warhammer

Fri Jul 14, 2017 11:38 am

Darkknightsvengence wrote:
Thu Jul 13, 2017 9:55 am
Image
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Nice screenshots ^^
Wow, they included Morathi....Assuming they know the lore between her and Malekith, bold move.
Fantasy these days...

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Re: Total War: Warhammer

Sat Jul 15, 2017 8:10 am

Ghost13 wrote:
Fri Jul 14, 2017 11:38 am
Fantasy these days...

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Anyway


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Re: Total War: Warhammer

Mon Jul 17, 2017 12:34 pm


Norsca tease at end
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Re: Total War: Warhammer

Tue Jul 18, 2017 9:02 am








Steam Page copy pasted below
Spoiler: Show
Total War: WARHAMMER – Norsca


Conquer the Old World as the marauding tribes of Norsca and Wintertooth
Two new Legendary Lords: Wulfrik the Wanderer and Throgg
Recruit Norscan Lords with deep-specialisation skill trees
Recruit three new Hero types with deep-specialisation skill trees
Entreat the dark gods for mighty rewards!
Hunt the mightiest monsters of the Old World and tame them to your cause
Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms
Slow your foes with the chilling Frostbite combat ability
Tear through your enemies with new Rage and Berserk abilities
Description
In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.
Playstyle
A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful!

In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
Unique Norsca Mechanics

Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.

Victory Conditions
By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.

Monster hunting
When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.

Frostbite
A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.

Dominate!
Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!

Outposts
Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca – such as Altdorf, Castle Drakenhof and so on – allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.
New Legendary Lords

A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.


Wulfrik The Wanderer
Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers – and in their own tongue, no less.

Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.

Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.


Throgg
Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.

Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg’s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.

If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there – the Cave of the Rocky Throne – which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit
New Lord

Marauder Chieftain
Leaders of the Norscan armies, Marauder Chieftains boast unique sequences of personal specialisations in their skills trees, enabling them to truly excel in certain aspects of battle, and culminating is powerful active and passive abilities which transform their effectiveness in battle. Each of these specialisation paths is aligned with one of the four Norscan gods, and the nature of these abilities is inspired by their aspect. Chieftains can also unlock a series of mounts, culminating in the mighty War Mammoth.
New Heroes

Norsca players armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions.

Skin Wolf Werekin
These hulking beasts are superior to their Skin Wolf kin in every way. As well as being powerful, anti-large focused warriors, they also have two unique, mutually exclusive skill-paths which grant them strong offensive or defensive combat-support buffs to nearby enemy units.

Shaman Sorcerer (Lores of Death, Metal Fire)
The sorcerers of Norsca may be recruited to specialise in the Lores of Metal, Fire or Death. However, once a Norscan, always a Norscan… these are no weakling mages! They gain melee attack improvements and may be mounted on chariots.

Fimir Balefiend (Lores of Shadows, Fire)
Fimir Balefiends may be adept magic-users, but their impressive stature and musculature also make them powerful fighters. These dual-role heroes work best in the thick of battle, casting spells and supporting the troops with their combat abilities. Fimir also have magical attacks and sunder armour.
Norsca Roster
Spoiler: Show
ROSTER

Melee Legendary Lord


Wulfrik the Wanderer
Mounts: Chaos Steed, Marauder Chariot, War Mammoth
Melee Legendary Lord Throgg
Mounts: None
Melee Lord


Marauder Chieftain
Mounts: Chaos Steed, Marauder Chariot, War Mammoth
Caster Hero


Shaman-Sorcerer
Mounts: Chaos Steed, Marauder Chariot
Melee Hero


Skin Wolf Werekin
Mounts: Foot Only
Caster Hero


Fimir Balefiend
Mounts: Foot Only
Axe Infantry Marauders
Spear Infantry Marauder Spearmen
Great Axe Infantry Marauders (Great Weapons)
Axe infantry Marauder Berserkers
Axe & Shield Infantry Marauder Champions
Great Axe Infantry Marauder Champions (Great Weapons)
Throwing Axe Skirmishers Marauder Hunters
Javelin Skirmishers Marauder Hunters (Javelins)
Spear Chariots Marauder Chariots
Spear Cavalry Marauder Horsemen
Throwing Axes Skirmisher Cavalry Marauder Horsemen (Throwing Axes)
Spear Cavalry Marauder Horsemasters
Beast Chariot Marauder Warwolves Chariot
Beasts Marauder Warhounds
Beasts Marauder Warwolves
Monstrous Infantry Norscan Trolls
Monstrous Infantry Fimir Warriors
Monstrous Infantry Norscan Ice Trolls
Flying Monster Feral Manticore
Monstrous Infantry Fimir Warriors (Great Weapons)
Monstrous Infantry Skin Wolves
Monstrous Infantry Skin Wolves (Armoured)
Melee Monster Norscan Giant
Melee Monster Feral Mammoth
Flying Monster Frost-Wyrm
Melee Monster War Mammoth
Melee Monster War Mammoth (Chaos Warshrine)
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