Total War: Warhammer

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Ghost13
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Re: Total War: Warhammer

Tue Jul 18, 2017 12:34 pm

Darkknightsvengence wrote:
Tue Jul 18, 2017 9:02 am







Steam Page copy pasted below
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Total War: WARHAMMER – Norsca


Conquer the Old World as the marauding tribes of Norsca and Wintertooth
Two new Legendary Lords: Wulfrik the Wanderer and Throgg
Recruit Norscan Lords with deep-specialisation skill trees
Recruit three new Hero types with deep-specialisation skill trees
Entreat the dark gods for mighty rewards!
Hunt the mightiest monsters of the Old World and tame them to your cause
Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms
Slow your foes with the chilling Frostbite combat ability
Tear through your enemies with new Rage and Berserk abilities
Description
In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.
Playstyle
A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful!

In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
Unique Norsca Mechanics

Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.

Victory Conditions
By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.

Monster hunting
When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.

Frostbite
A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.

Dominate!
Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!

Outposts
Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca – such as Altdorf, Castle Drakenhof and so on – allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.
New Legendary Lords

A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.


Wulfrik The Wanderer
Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers – and in their own tongue, no less.

Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.

Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.


Throgg
Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.

Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg’s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.

If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there – the Cave of the Rocky Throne – which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit
New Lord

Marauder Chieftain
Leaders of the Norscan armies, Marauder Chieftains boast unique sequences of personal specialisations in their skills trees, enabling them to truly excel in certain aspects of battle, and culminating is powerful active and passive abilities which transform their effectiveness in battle. Each of these specialisation paths is aligned with one of the four Norscan gods, and the nature of these abilities is inspired by their aspect. Chieftains can also unlock a series of mounts, culminating in the mighty War Mammoth.
New Heroes

Norsca players armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions.

Skin Wolf Werekin
These hulking beasts are superior to their Skin Wolf kin in every way. As well as being powerful, anti-large focused warriors, they also have two unique, mutually exclusive skill-paths which grant them strong offensive or defensive combat-support buffs to nearby enemy units.

Shaman Sorcerer (Lores of Death, Metal Fire)
The sorcerers of Norsca may be recruited to specialise in the Lores of Metal, Fire or Death. However, once a Norscan, always a Norscan… these are no weakling mages! They gain melee attack improvements and may be mounted on chariots.

Fimir Balefiend (Lores of Shadows, Fire)
Fimir Balefiends may be adept magic-users, but their impressive stature and musculature also make them powerful fighters. These dual-role heroes work best in the thick of battle, casting spells and supporting the troops with their combat abilities. Fimir also have magical attacks and sunder armour.
Norsca Roster
Spoiler: Show
ROSTER

Melee Legendary Lord


Wulfrik the Wanderer
Mounts: Chaos Steed, Marauder Chariot, War Mammoth
Melee Legendary Lord Throgg
Mounts: None
Melee Lord


Marauder Chieftain
Mounts: Chaos Steed, Marauder Chariot, War Mammoth
Caster Hero


Shaman-Sorcerer
Mounts: Chaos Steed, Marauder Chariot
Melee Hero


Skin Wolf Werekin
Mounts: Foot Only
Caster Hero


Fimir Balefiend
Mounts: Foot Only
Axe Infantry Marauders
Spear Infantry Marauder Spearmen
Great Axe Infantry Marauders (Great Weapons)
Axe infantry Marauder Berserkers
Axe & Shield Infantry Marauder Champions
Great Axe Infantry Marauder Champions (Great Weapons)
Throwing Axe Skirmishers Marauder Hunters
Javelin Skirmishers Marauder Hunters (Javelins)
Spear Chariots Marauder Chariots
Spear Cavalry Marauder Horsemen
Throwing Axes Skirmisher Cavalry Marauder Horsemen (Throwing Axes)
Spear Cavalry Marauder Horsemasters
Beast Chariot Marauder Warwolves Chariot
Beasts Marauder Warhounds
Beasts Marauder Warwolves
Monstrous Infantry Norscan Trolls
Monstrous Infantry Fimir Warriors
Monstrous Infantry Norscan Ice Trolls
Flying Monster Feral Manticore
Monstrous Infantry Fimir Warriors (Great Weapons)
Monstrous Infantry Skin Wolves
Monstrous Infantry Skin Wolves (Armoured)
Melee Monster Norscan Giant
Melee Monster Feral Mammoth
Flying Monster Frost-Wyrm
Melee Monster War Mammoth
Melee Monster War Mammoth (Chaos Warshrine)

Cool ^^ Probably would be the first faction I´d play if my computer could handle the graphics xD
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Re: Total War: Warhammer

Tue Jul 18, 2017 4:05 pm

This should make gameplay for other factions better as well. AI's Marauder Horsemen+Chariot spam got old a while ago.

And while Norsca'ns are minions, they were too much of a pushover after early campaign. Good for them. Shame no Kislev, I wanted winged Hussars.
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Re: Total War: Warhammer

Wed Jul 19, 2017 1:08 pm

Where is Krell?
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Re: Total War: Warhammer

Wed Jul 19, 2017 1:52 pm

That update timestamp makes this look a bit janky.

Tho, Krell would have been awesome.
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Re: Total War: Warhammer

Wed Jul 19, 2017 2:16 pm

CrazyPhenom wrote:
Wed Jul 19, 2017 1:52 pm
That update timestamp makes this look a bit janky.

Tho, Krell would have been awesome.
It's from today and real.
https://steamdb.info/app/364360/dlc/
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Re: Total War: Warhammer

Wed Jul 19, 2017 3:23 pm


So Krell isn't Old Friend then
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Re: Total War: Warhammer

Fri Jul 21, 2017 1:00 am

Well. I have a big undead ex chaos champion in my game
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Re: Total War: Warhammer

Fri Jul 21, 2017 5:09 am

CrazyPhenom wrote:
Fri Jul 21, 2017 1:00 am
Well. I have a big undead ex chaos champion in my game
Who's following big daddy N (Nagash) more then Kemmler.
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Re: Total War: Warhammer

Tue Jul 25, 2017 9:31 am

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Re: Total War: Warhammer

Tue Jul 25, 2017 9:51 am

Darkknightsvengence wrote:
Tue Jul 25, 2017 9:31 am
This faction reminds me a lot of the Wildlings in GOT. They even have mammoths. But... how do they transport these beasts? They are not exactly practical for your typical viking attack... :lol:
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Re: Total War: Warhammer

Mon Jul 31, 2017 3:13 am



The King in the North :)
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Re: Total War: Warhammer

Mon Jul 31, 2017 10:05 pm

One more bit from the Skaven ritual
taken from the video and brightened
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Re: Total War: Warhammer

Wed Aug 02, 2017 8:06 am

https://www.totalwar.com/blog/birthday-regiments-faq/
Creative Assembly today announced the celebratory 30th Anniversary Regiments of Renown, available completely free of charge to all fans who own Total War: WARHAMMER. Creative Assembly turns 30 years old this month, which boasts an expansive history as one of the UK’s oldest and largest studios. To celebrate 30 years of innovative games development, the Regiments will be available to all WARHAMMER players from 10th August – through a Total War Access account.

Regiments of Renown

The 30th Anniversary Regiments of Renown will add 30 brand new units to WARHAMMER I. With a variety of new abilities and stats available, the 30th Anniversary Regiments of Renown will be a prominent addition to the five races it features in – the Beastmen, Bretonnia, Chaos, Norsca and Wood Elves Races will each receive the unique six units.

WARHAMMER players will be able to download the 30th Anniversary regiments by logging in / signing up to Total War Access, and activating the free content from the dashboard. The explosive Anniversary Regiments of Renown will be playable from August 10th.

What are the 30th Birthday Regiments?
CA’s 30th Birthday Regiments Free-LC brings 30 unique Regiments of Renown to all the WARHAMMER factions that haven’t received them yet; The Beastmen, The Wood Elves, Chaos, Bretonnia and the new DLC race Norsca.
Do I have to pay for them or are they free?
The Birthday Regiments are a free piece of downloadable content that will be available for everyone at the same time as the Norsca DLC release.
How do I download them?
You can download the 30th birthday regiments by logging in/singing up to Total War Access and activating the Free-LC from your dashboard
When can I get them?
The 30th Birthday Regiments will be available on the 10th of August at the same time as the release of the Norsca DLC
Which factions are receiving new regiments?
The Beastmen, The Wood Elves, Chaos, Bretonnia and Norsca
What game are the Regiments available on?
These Regiments are a free piece of downloadable content for Total War: WARHAMMER
Is there a list of the regiments and what they do?
Beastmen Destroyer’s of the Drakwald Ungor Spearmen Herd (Shields) Extra melee defence
Beastmen Black-Horn’s Ravagers Gor Herd (Shields) Stalk, Vanguard Deploy, Extra Armour + Charge Bonus
Beastmen Khorrok’s Manrippers Bestigors Halberds, Bonus vs Large, Charge Defence vs Large, Defensive Stats
Beastmen The Eye of Morrslieb Cygor Warp Gaze Ability (Cannot Move Hex)
Beastmen Sons of Ghorros Centigors (Great Weapons) Guardian Ability (+ Physical Resistance to nearby characters buff), Extra Armour, Magic Attacks
Beastmen Butchers of Kalkengard Minotaurs (Shields) Terror, Regen
Bretonnia Beastslayers of Bastonne Foot Squires Halberds, Charge Defence vs Large, Defensive Stats
Bretonnia The Holy Wardens of La Maisontaal Battle Pilgrims Dual Wield (improved offensive stats, Fire/Magic Attacks)
Bretonnia The Companions of Quenelles Questing Knights Fire Resistance, Blessing of the Lady Ability (Physical Resistance whilst unbroken)
Bretonnia Knights of the Lionhearted Knights of the Realm Fear, Encourage, Magic Attacks
Bretonnia Defenders of the Fleur-de-lis Knights Errant Frenzy
Bretonnia Warden’s of Monfort Mounted Yeomen (Archers) Poison Attacks
Chaos Mirror Guard Chaos Warriors Immune to Psychology, increased movement speed, Improved melee stats
Chaos The Soul of Damnation Hellcannon Soul Devourer Ability (Increases Reload Skill When Damaged)
Chaos The Daemonspew Forsaken Poison Attacks
Chaos Wyrd Spawn Chaos Spawn Armour sundering melee attacks, Physical Resistance
Chaos Swords of Chaos Chaos Knights Smaller unit size, Apocalyptic Charge Ability (Map-wide Speed/Charge Speed ability), Guardian Ability, Fire attacks
Chaos Summoners of Rage Dragon Ogres Magic attacks, Single use Chain Lightning Bound Spell (Becomes available after a set duration in melee)
Norsca Soulcrusher War Mammoth Enrage Ability (Temporary physical resistance ability), Strider
Norsca Brutes of the Hound Marauder Berserkers Unbreakable, Fear
Norsca Beasts of Tashnar Norscan Warhounds Frenzy, Increased Missile Resistance, Small Bonus vs Large
Norsca Mist Stalkers Fimir Warriors Stalk, Vanguard, Terror
Norsca Maws of Savagery Skin Wolves (Armoured) Vanguard Deployment


Norsca Icehorn Marauders Marauders Immune to Psychology, Immune to Vigour
Wood Elves Winterheart Guards Eternal Guard (Shields) Unbreakable, Charge Defence vs All
Wood Elves Wild Hunters of Kurnous Wild Riders (Shields) Guardian Ability
Wood Elves Loec’s Tricksters Wardancers (Asrai Spears) Loec’s Shroud Ability (Confer Stalk + speed), Storm of Blades Ability (+ Melee Attack, – Melee Defence)
Wood Elves Hawk-eyes of Drakira Waywatchers Smoke Bomb Ability, Discouraged Contact Effect on missile attack
Wood Elves Wardens of Cythral Wildwood Rangers Spear & Shield, Vanguard, Stalk, Charge Defense vs Large
Wood Elves Ironbark Elders Treekin Fire Attacks, Fire Resistance, Wildfire Aura Ability (Increases nearby units fire resistance)

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Re: Total War: Warhammer

Fri Aug 04, 2017 8:30 am

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Re: Total War: Warhammer

Mon Aug 07, 2017 2:42 pm

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Re: Total War: Warhammer

Mon Aug 07, 2017 4:30 pm


well memed CA.
Surtha became a Meme when Norscan tribes spammed chariots and that person lead them mostly
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Re: Total War: Warhammer

Tue Aug 08, 2017 3:29 am

a Turkish site leaked this

Sure we knew it was skaven but Queek Headtaker and Doomwheel confirmed.
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Re: Total War: Warhammer

Tue Aug 08, 2017 3:32 am

I mean Queek was pretty my a given. I'll get to merc him with Thorgrim, and Im happy.

And whats Skaven without a doomwheel that goes out of control and kills its own men.
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Re: Total War: Warhammer

Mon Aug 14, 2017 1:39 pm





Someone decided to combine game one and two's maps
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Re: Total War: Warhammer

Tue Aug 15, 2017 9:27 am

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