Total War: Warhammer

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Re: Total War: Warhammer

Wed Aug 16, 2017 9:01 am







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Re: Total War: Warhammer

Thu Aug 17, 2017 11:09 am



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Re: Total War: Warhammer

Fri Sep 01, 2017 11:25 am

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Re: Total War: Warhammer

Tue Sep 05, 2017 5:47 pm

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Re: Total War: Warhammer

Mon Sep 11, 2017 3:17 pm

http://www.shacknews.com/article/101291 ... arhammer-2

About Tomb Kings, dude confirms them and judging by the interviewee they are a DLC.

Whether its for game 2 or 3 isnt clear tho, Id say it makes sense, since game 3 should be about Chaos almost exclusively.

I really wanna see Necropolis Knights, might just my favorite WH fantasy mini.
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Re: Total War: Warhammer

Mon Sep 11, 2017 3:20 pm

CrazyPhenom wrote:
Mon Sep 11, 2017 3:17 pm
http://www.shacknews.com/article/101291 ... arhammer-2

About Tomb Kings, dude confirms them and judging by the interviewee they are a DLC.

Whether its for game 2 or 3 isnt clear tho, Id say it makes sense, since game 3 should be about Chaos almost exclusively.

I really wanna see Necropolis Knights, might just my favorite WH fantasy mini.
It's going to be game 2 I mean they have the whole area for the Southlands.
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Re: Total War: Warhammer

Wed Sep 13, 2017 1:59 pm

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Re: Total War: Warhammer

Fri Sep 15, 2017 10:07 am

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Re: Total War: Warhammer

Wed Sep 20, 2017 1:22 pm

https://www.totalwar.com/blog/mortal-empires


Mortal Empires



Across the whole Total War: Warhammer trilogy, each instalment will stand alone as its own game, each with its own discrete campaign. We’re a couple of weeks out from part II launching, and we’re stoked about how the Eye of the Vortex campaign is going down. It’s been fascinating to hear how our test groups and reviewers, Youtubers and livestreamers are reacting to this new type of endgame in Total War, and we can’t wait for you to get your hands on it soon.



We’ve long spoken about our end-goal for the Total War: Warhammer trilogy: to realise the Warhammer Fantasy Battles world in the most complete and detailed way as possible. All those races from 8th Edition Warhammer Fantasy Battles with army books, each with their own starting positions, all playable in the kind of holistic, mega-sandbox of Warhammer joy nobody has ever attempted before.



We also said we’d do this in three stages: part one would cover the geographical area of the Old World. Parts two and three would explore other geographical areas and races. Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires.



Mortal Empires will sit alongside The Old World and Eye of the Vortex as an epic fantasy strategy experience, a playable campaign in its own right, accessed through the Warhammer II menu. We’ll be taking the iconic territory of the Old World you know from the first game and expanding outwards to the West, taking in key territories from Lustria, the Southlands, Naggaroth and Ulthuan to massively expand the playable area. It’s not a straight stitch-‘n’-fit job, and it can’t be – the Old World and Eye of The Vortex campaign maps are designed to be standalone; they’re different shapes and don’t ‘fit together’. Also, no Vortex story mechanics here: this is pure conquest, with all the playable races and factions we’ve released so far (plus a ton of AI controlled ones) vying for dominance across the continents.



By the end of the trilogy, we intend there to be 5 massive campaigns to choose from across all three parts:



The Old World Included in Warhammer I
Eye of the Vortex Included in Warhammer II
Mortal Empires Free Campaign for Owners of Parts 1 & 2
Warhammer III’s Main Campaign Included in Warhammer III
A Very Big Campaign* Free Campaign for Owners of Parts 1, 2 & 3


*= Er, no, we’ve not decided on a name for this yet.



In terms of content, Mortal Empires is way, way denser than we’d initially envisaged back in 2013, when we were in pre-production for the first game. That’s thanks in part to our New Content team, headed by the ever-cheery Rich Aldridge, whose small but insanely talented crew have contributed to massively more playable factions per-square-mile in the Old World (and therefore in Mortal Empires) than we’d originally imagined. New factions for all those original Old World races (Clan Angrund, Crooked Moon, Bloody Handz and all the rest) plus three new races in Bretonnia, Wood Elves and Beastmen, each with their own sub-factions and start positions. Factor in what the core Warhammer team has been working on for the last year and a half – four new races (that’s eight more Legendary Lords and start positions) with eye-poppingly different mechanics and playstyles for Warhammer II – and you’ve got quite a busy map to play on.



In Mortal Empires alone, we’re up to 35 Legendary Lords across 25 different starting positions.



What’s more, Mortal Empires will carry over many of the features of Warhammer II’s Eye of the Vortex campaign you may’ve seen us talking about in recent months. These include (deep breath): rogue armies, ranged breath-attacks for all dragons, treasure hunting, encounters at sea, storms, shallows and reefs, a whacking great number of UI refinements and improvements, 8 and 10-slot cities, chokepoint maps and, of course, universal territory capture and climate suitability mechanics.



Sizewise, Mortal Empires is over twice as big as the Old World in terms of settlement count. Again, to be clear, this isn’t the Old World and New World maps stitched together. We wanted to put gameplay and replayability first, so it’s effectively a new map in its own right. Here’s some stats:





The Old World Mortal Empires
Settlements 142 295
Starting faction count 66 117




Even as the final shine goes into Warhammer II, we have our top men dedicated to playtesting, balancing and polishing Mortal Empires, and all the playable races are being put through the ringer. Our key objectives are gameplay balance, a huge variety of factional experiences, and sheer density of content across a massive world map. We’re also very mindful of the range of hardware specs people play our games on, and how that may impact future map expansion.



There’s a couple of additional things we should mention about this free campaign map in advance:



The massive number of factions will increase end turn times, there’s no getting around it. We’ll be keeping an eye on this through our testing, and when it gets into player’s hands, keeping the general hardware impact of such a large and packed map in mind.



We’re being ambitious with Mortal Empires, but we’re keen to hear feedback, and we’ll certainly make tweaks and updates to it over time. As you’ve probably guessed, given the countless updates we made to Warhammer I, we will always look to improve on what we’ve done, and there’s no substitute for getting it out in the wild and played by hundreds of thousands of people. Over time, for example, we’re aiming to create unique starting positions for more of the Old World Legendary Lords who currently share the same spot. Like pretty much every part of the series so far, Mortal Empires will evolve.



Also, due to the different teams’ development schedules, Norsca won’t make it into Mortal Empires when it first becomes available – they’ll arrive in a patch soon afterwards. But we’d much rather release Mortal Empires to you sooner and get Norsca implemented in due course, which will then take the Lord/startpos count to 37/27.



Regardless: this massive, evolving campaign – which will get richer again with successive DLC and FreeLC for part 2 – is a tremendous amount of fun to play.



And a final word on the name. We know that not all the empires and characters featured in Mortal Empires are ‘mortal’ in the truest sense of the word. But compared with what may be stirring on the distant horizon…
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Re: Total War: Warhammer

Sun Sep 24, 2017 6:19 pm

Maybe I should start a Youtube channel, just to get early access to stuff.

I want to play with my dinosaurs. NOW.
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Re: Total War: Warhammer

Sun Sep 24, 2017 9:30 pm

CrazyPhenom wrote:
Sun Sep 24, 2017 6:19 pm
Maybe I should start a Youtube channel, just to get early access to stuff.

I want to play with my dinosaurs. NOW.
Well with the whole BS with Gamergate and the inept performance of review sites like IGN and Polygon people are more likely to turn to youtube and as such game companies seeing this and using youtubers as press
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Re: Total War: Warhammer

Tue Sep 26, 2017 8:43 pm

Well the final Vortex battle is going to be unique to the Faction that's for sure
SPOILER
Skaven Final Vortex battle spoiler from Ninjahund

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Re: Total War: Warhammer

Mon Oct 02, 2017 1:10 pm

Combined map was datamined
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wh2_main_aghol_wastelands_fortress_of_the_damned
wh2_main_aghol_wastelands_palace_of_princes
wh2_main_aghol_wastelands_the_palace_of_ruin
wh2_main_ash_river_numas
wh2_main_ash_river_quatar
wh2_main_ash_river_springs_of_eternal_life
wh2_main_atalan_mountains_eye_of_the_panther
wh2_main_atalan_mountains_martek
wh2_main_atalan_mountains_vulture_mountain
wh2_main_avelorn_evershale
wh2_main_avelorn_gaean_vale
wh2_main_avelorn_tor_saroir
wh2_main_blackspine_mountains_plain_of_dogs
wh2_main_blackspine_mountains_plain_of_spiders
wh2_main_blackspine_mountains_red_desert
wh2_main_caledor_tor_sethai
wh2_main_caledor_vauls_anvil
wh2_main_charnel_valley_granite_massif
wh2_main_charnel_valley_karag_orrud
wh2_main_chrace_elisia
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wh2_main_coast_of_araby_al_haikk
wh2_main_coast_of_araby_copher
wh2_main_coast_of_araby_fyrus
wh2_main_cothique_mistnar
wh2_main_cothique_tor_koruali
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wh2_main_crater_of_the_walking_dead_rasetra
wh2_main_deadwood_dargoth
wh2_main_deadwood_nagrar
wh2_main_deadwood_shagrath
wh2_main_deadwood_the_frozen_city
wh2_main_devils_backbone_lahmia
wh2_main_devils_backbone_lybaras
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wh2_main_doom_glades_hag_hall
wh2_main_doom_glades_ice_rock_gorge
wh2_main_doom_glades_temple_of_addaioth
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wh2_main_eagle_gate
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wh2_main_great_desert_of_araby_el-kalabad
wh2_main_great_desert_of_araby_pools_of_despair
wh2_main_griffon_gate
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wh2_main_headhunters_jungle_marks_of_the_old_ones
wh2_main_headhunters_jungle_oyxl
wh2_main_hell_pit_hell_pit
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wh2_main_huahuan_desert_sentinels_of_xeti
wh2_main_huahuan_desert_the_golden_colossus
wh2_main_iron_mountains_altar_of_ultimate_darkness
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wh2_main_ironfrost_glacier_dagraks_end
wh2_main_ironfrost_glacier_ironfrost
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wh2_main_isthmus_of_lustria_ziggurat_of_dawn
wh2_main_jungles_of_green_mists_spektazuma
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wh2_main_kingdom_of_beasts_serpent_coast
wh2_main_kingdom_of_beasts_temple_of_skulls
wh2_main_kingdom_of_beasts_the_cursed_jungle
wh2_main_land_of_assassins_lashiek
wh2_main_land_of_assassins_palace_of_the_wizard_caliph
wh2_main_land_of_assassins_sorcerers_islands
wh2_main_land_of_the_dead_khemri
wh2_main_land_of_the_dead_pyramid_of_nagash
wh2_main_land_of_the_dead_zandri
wh2_main_nagarythe_shrine_of_khaine
wh2_main_nagarythe_tor_anlec
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wh2_main_northern_great_jungle_chaqua
wh2_main_northern_great_jungle_temple_of_tlencan
wh2_main_northern_great_jungle_xahutec
wh2_main_northern_great_jungle_xlanhuapec
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wh2_main_northern_jungle_of_pahualaxa_port_reaver
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wh2_main_southern_great_jungle_itza
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wh2_main_southern_jungle_of_pahualaxa_monument_of_the_moon
wh2_main_southern_jungle_of_pahualaxa_pahuax
wh2_main_southern_jungle_of_pahualaxa_the_high_sentinel
wh2_main_southlands_jungle_golden_tower_of_the_gods
wh2_main_southlands_jungle_teotiqua
wh2_main_southlands_worlds_edge_mountains_karak_zorn
wh2_main_southlands_worlds_edge_mountains_lost_plateau
wh2_main_southlands_worlds_edge_mountains_mount_arachnos
wh2_main_spine_of_sotek_hualotal
wh2_main_spine_of_sotek_mine_of_the_bearded_skulls
wh2_main_spine_of_sotek_monument_of_izzatal
wh2_main_the_black_coast_arnheim
wh2_main_the_black_coast_bleak_hold_fortress
wh2_main_the_black_flood_cragroth_deep
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wh2_main_the_broken_land_blacklight_tower
wh2_main_the_broken_land_karond_kar
wh2_main_the_broken_land_slavers_point
wh2_main_the_chill_road_ashrak
wh2_main_the_chill_road_ghrond
wh2_main_the_chill_road_the_great_arena
wh2_main_the_clawed_coast_hoteks_column
wh2_main_the_clawed_coast_the_monoliths
wh2_main_the_clawed_coast_the_twisted_glade
wh2_main_the_creeping_jungle_temple_of_kara
wh2_main_the_creeping_jungle_tlanxla
wh2_main_the_creeping_jungle_tlaxtlan
wh2_main_the_road_of_skulls_har_ganeth
wh2_main_the_road_of_skulls_kauark
wh2_main_the_road_of_skulls_spite_reach
wh2_main_the_road_of_skulls_the_black_pillar
wh2_main_tiranoc_tor_anroc
wh2_main_tiranoc_whitepeak
wh2_main_titan_peaks_ancient_city_of_quintex
wh2_main_titan_peaks_ironspike
wh2_main_titan_peaks_ssildra_tor
wh2_main_titan_peaks_the_moon_shard
wh2_main_unicorn_gate
wh2_main_vampire_coast_pox_marsh
wh2_main_vampire_coast_the_awakening
wh2_main_vampire_coast_the_blood_swamps
wh2_main_volcanic_islands_fuming_serpent
wh2_main_volcanic_islands_the_star_tower
wh2_main_yvresse_elessaeli
wh2_main_yvresse_tor_yvresse
wh_main_athel_loren_crag_halls
wh_main_athel_loren_vauls_anvil
wh_main_athel_loren_waterfall_palace
wh_main_athel_loren_yn_edryl_korian
wh_main_averland_averheim
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wh_main_bastonne_et_montfort_castle_bastonne
wh_main_bastonne_et_montfort_montfort
wh_main_black_mountains_karak_angazhar
wh_main_black_mountains_karak_hirn
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wh_main_blightwater_deff_gorge
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wh_main_bordeleaux_et_aquitaine_aquitaine
wh_main_bordeleaux_et_aquitaine_bordeleaux
wh_main_carcassone_et_brionne_brionne
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wh_main_chaos_wastes
wh_main_couronne_et_languille_couronne
wh_main_couronne_et_languille_languille
wh_main_death_pass_iron_rock
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wh_main_eastern_badlands_valayas_sorrow
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wh_main_eastern_oblast_praag
wh_main_eastern_oblast_volksgrad
wh_main_eastern_sylvania_castle_drakenhof
wh_main_eastern_sylvania_eschen
wh_main_eastern_sylvania_waldenhof
wh_main_estalia_bilbali
wh_main_estalia_magritta
wh_main_estalia_tobaro
wh_main_forest_of_arden_castle_artois
wh_main_forest_of_arden_gisoreux
wh_main_gianthome_mountains_khazid_bordkarag
wh_main_gianthome_mountains_kraka_drak
wh_main_gianthome_mountains_sjoktraken
wh_main_goromandy_mountains_baersonlings_camp
wh_main_goromandy_mountains_frozen_landing
wh_main_helspire_mountains_graeling_moot
wh_main_helspire_mountains_serpent_jetty
wh_main_helspire_mountains_the_monolith_of_katam
wh_main_hochland_brass_keep
wh_main_hochland_hergig
wh_main_ice_tooth_mountains_doomkeep
wh_main_ice_tooth_mountains_icedrake_fjord
wh_main_ice_tooth_mountains_longship_graveyard
wh_main_lyonesse_lyonesse
wh_main_lyonesse_mousillon
wh_main_middenland_carroburg
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wh_main_middenland_weismund
wh_main_mountains_of_hel_aeslings_conclave
wh_main_mountains_of_hel_altar_of_spawns
wh_main_mountains_of_hel_winter_pyre
wh_main_mountains_of_naglfari_naglfari_plain
wh_main_mountains_of_naglfari_varg_camp
wh_main_nordland_dietershafen
wh_main_nordland_salzenmund
wh_main_northern_grey_mountains_blackstone_post
wh_main_northern_grey_mountains_grung_zint
wh_main_northern_grey_mountains_karak_ziflin
wh_main_northern_oblast_fort_ostrosk
wh_main_northern_oblast_fort_straghov
wh_main_northern_worlds_edge_mountains_karak_ungor
wh_main_northern_worlds_edge_mountains_khazid_irkulaz
wh_main_ostermark_bechafen
wh_main_ostermark_essen
wh_main_ostland_castle_von_rauken
wh_main_ostland_norden
wh_main_ostland_wolfenburg
wh_main_parravon_et_quenelles_parravon
wh_main_parravon_et_quenelles_quenelles
wh_main_peak_pass_gnashraks_lair
wh_main_peak_pass_karak_kadrin
wh_main_reikland_altdorf
wh_main_reikland_eilhart
wh_main_reikland_grunburg
wh_main_reikland_helmgart
wh_main_rib_peaks_grom_peak
wh_main_rib_peaks_mount_gunbad
wh_main_southern_badlands_agrul_migdhal
wh_main_southern_badlands_galbaraz
wh_main_southern_badlands_gor_gazan
wh_main_southern_badlands_gronti_mingol
wh_main_southern_grey_mountains_grimhold
wh_main_southern_grey_mountains_karak_azgaraz
wh_main_southern_grey_mountains_karak_norn
wh_main_southern_oblast_fort_jakova
wh_main_southern_oblast_kislev
wh_main_southern_oblast_zavastra
wh_main_stirland_the_moot
wh_main_stirland_wurtbad
wh_main_talabecland_kemperbad
wh_main_talabecland_talabheim
wh_main_the_silver_road_karaz_a_karak
wh_main_the_silver_road_mount_squighorn
wh_main_the_silver_road_the_pillars_of_grungni
wh_main_the_vaults_karak_bhufdar
wh_main_the_vaults_karak_izor
wh_main_the_vaults_zarakzil
wh_main_the_wasteland_gorssel
wh_main_the_wasteland_marienburg
wh_main_tilea_luccini
wh_main_tilea_miragliano
wh_main_troll_country_erengrad
wh_main_troll_country_zoishenk
wh_main_trollheim_mountains_bay_of_blades
wh_main_trollheim_mountains_sarl_encampment
wh_main_trollheim_mountains_the_tower_of_khrakk
wh_main_vanaheim_mountains_bjornlings_gathering
wh_main_vanaheim_mountains_pack_ice_bay
wh_main_vanaheim_mountains_troll_fjord
wh_main_western_badlands_bitterstone_mine
wh_main_western_badlands_dragonhorn_mines
wh_main_western_badlands_ekrund
wh_main_western_badlands_stonemine_tower
wh_main_western_border_princes_myrmidens
wh_main_western_border_princes_zvorak
wh_main_western_sylvania_castle_templehof
wh_main_western_sylvania_fort_oberstyre
wh_main_western_sylvania_schwartzhafen
wh_main_wissenland_nuln
wh_main_wissenland_pfeildorf
wh_main_wissenland_wissenburg
wh_main_yn_edri_eternos_the_oak_of_ages
wh_main_zhufbar_karag_dromar
wh_main_zhufbar_oakenhammer
wh_main_zhufbar_zhufbar
wh2_main_hell_pit_hell_pit
wh2_main_skavenblight_skavenblight

https://www.honga.net/totalwar/warhamme ... _sudenburg
new buildings including
occupied Lahmia, Khemeri, Skavenblight and Hell pit.
For the new buildings just check the Warhammer 2 race factions for like Dwarfs, Empire and etc.
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Re: Total War: Warhammer

Mon Oct 02, 2017 6:23 pm

Well, Lahmia and Khemri pretty much confirm Tomb Kings. Which usually means Nagash is coming, unless they make him a DLC/FLC, since he is not well liked in Nehekara. It can still be Settra and Khalida (her conenction to sotek is pretty cool for the campaign), or Ramhotep (tho I doubt it) potentially Aphopas, and the old reliable Arkhan has to be in there somewhere. Tho Nagash seems to fit their "different starting points for faction LL's" policy.

Which might mean we get Nagash, Mazdamundi and Teclis in the same game, no wonder they buffed magic.

The game is great btw, few kinks here and there, but they really went above and beyond on the campaign play. The relapse campaigns of the first game feels so bland now.
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Re: Total War: Warhammer

Mon Oct 02, 2017 6:27 pm

CrazyPhenom wrote:
Mon Oct 02, 2017 6:23 pm
Well, Lahmia and Khemri pretty much confirm Tomb Kings. Which usually means Nagash is coming, unless they make him a DLC/FLC, since he is not well liked in Nehekara. It can still be Settra and Khalida (her conenction to sotek is pretty cool for the campaign), or Ramhotep (tho I doubt it) potentially Aphopas, and the old reliable Arkhan has to be in there somewhere. Tho Nagash seems to fit their "different starting points for faction LL's" policy.

Which might mean we get Nagash, Mazdamundi and Teclis in the same game, no wonder they buffed magic.

The game is great btw, few kinks here and there, but they really went above and beyond on the campaign play. The relapse campaigns of the first game feels so bland now.
Well they did say that the race packs are now getting 4 LLs.
Annoyingly I can't get steam to actually install Warhammer 2 just gets to 25% or 7.6gb then steam becomes unresponsive with the chance of crashing.
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Re: Total War: Warhammer

Mon Oct 02, 2017 6:47 pm

4? I missed that, thats cool. That means there is still a chance to see the carnage that is Gor-rok. Tho they might feel he is too similar to Korq-gar and add Chakax + a skink lord. I hope that doesnt mean only the DLC's get 4 lords and the originals keep the 2.

I did the preload, nothing went awry for me. Tho a freeze in the same spot usually means there is a specific issue. What that can be, I have no idea. Thats usually the point I call someone who knows computery stuff.
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Re: Total War: Warhammer

Mon Oct 02, 2017 7:25 pm

CrazyPhenom wrote:
Mon Oct 02, 2017 6:47 pm
4? I missed that, thats cool. That means there is still a chance to see the carnage that is Gor-rok. Tho they might feel he is too similar to Korq-gar and add Chakax + a skink lord. I hope that doesnt mean only the DLC's get 4 lords and the originals keep the 2.

I did the preload, nothing went awry for me. Tho a freeze in the same spot usually means there is a specific issue. What that can be, I have no idea. Thats usually the point I call someone who knows computery stuff.
Well I have tried leaving it for a long time and ended up getting nowhere. Also did a preload but it was like stuck at 100% and telling me nothing.
Also doesn't help where it say's downloading and steams disk just flatlines then after awhile if it hasn't frozen or become unresponsive from it causing 100% disk usage on task manager it will say stopping becoming a big ass circle.

really wanted to play High Elves with Tyrion. Also heard that conquering Araby is a good place due to the resources in the provinces.

edit:
I should point out that there's a unused Vampire Count Faction in the Vortex map
https://www.honga.net/totalwar/warhamme ... ilver_host
"The Silver Host" Possible Neferata
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Re: Total War: Warhammer

Tue Oct 03, 2017 4:26 pm

I dont know what to tell you man, that above my level of knowledge. If only aden was around.

Honestly, even tho I dont exactly like the little elven prince, Tyrion probably has the most unique starting position in the game right now, and thats saying something. Playing around the vortex with chaos, undead, pirates, dark elves and asur as the immediate threats seems fun, and he gets to fully utilize the diplomacy thing elves have.

And btw you are right, I just managed to confederate with Kroq-gar, nearly every settlement has a resource there, on the flip side, a lot less places to conquer. So it probably evens out. At one point I was pulling in 50k a day with Mazdamundi.

I doubt thats Neferata, it can be, but with Kemmler there, its probably his own faction or something, he doesnt really fit with the Tomb Kings.
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Re: Total War: Warhammer

Tue Oct 03, 2017 5:25 pm

Neferata comes from the fact she's in the Silver Pinnacle.
High Elves have a reliance on trade which is how I found out that Araby is a good place to strike if you want off the Elf Island. Claim Araby, build resource buildings + trade = Profit.
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Re: Total War: Warhammer

Wed Oct 04, 2017 4:05 pm

Just realized some Norsca and Badlands towns from the first game are already in TWWH2, looks like they are just going to extend the map eastward to connect the maps.
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