Total War Rome 2 Official Thread

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Total War Rome 2 Official Thread

Wed Nov 08, 2017 10:08 am

Crisis of the Third Century

http://www.eurogamer.net/articles/2017- ... ts-release
Total War: Rome 2 is set to receive a new "grand-scale" campaign pack at the end of the month, entitled Empire Divided.

Set in 270 AD, players will find the Roman Empire in a bit of a state, with its grasp on the world loosening and plenty of enemies eager to take advantage of its weakened state.


Empire Divided will include 10 playable factions, across five different cultures and focus on a much smaller time period than the main campaign itself. Half of these playable factions are being referred to as 'heroic', meaning they have more involved, narrative-led victory conditions, as well as unique faction leaders who can't die in battle. Unsurprisingly, Rome is one such faction.

The campaign pack launches on the 30th November and marks the first example of Creative Assembly's recently announced ambition to return to older Total War games, alongside their work on bigger projects.

Total War: Rome 2 will also be receiving a free update that overhauls the game's political system, promising a more "direct impact" on the campaign map itself, allowing for government reform and civil wars to take place mid-game. This update will go live alongside the campaign pack's release, although there's also an opt-in beta starting as of today.
Last edited by Darkknightsvengence on Tue Feb 20, 2018 10:31 am, edited 1 time in total.
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Re: Total War Rome 2: Empire Divided

Wed Nov 08, 2017 10:11 am



A new grand-scale Campaign Pack for Total War: ROME II
Plunges players into the crisis of the third century, a critical turning-point for Rome
Play as one of ten different factions across five cultural groups
New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains
New period-specific events, dilemmas and missions
New Campaign features: Plagues, Cults and Banditry
Restructured technologies and unique new buildings

The year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet.

Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.

To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?

The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…

Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?



Playable Factions
Culture: The Divided Roman Empire
Cultural traits:
Defenders of Civilisation: +15% morale for all units in own or allied territory
True Rome: Roman factions share a major diplomatic penalty with other Roman factions

Rome
Faction leader: Aurelian
Faction traits:
Iron Fist: -50% resistance to foreign occupation
Marching Orders: +15% movement range for all armies

Gallic Rome
Faction leader: Gaius Tetricus
Faction traits:
Romanisation: Public order bonus (max +6) from presence of Latin culture
Administrators: -20% political action costs

Palmyra
Faction leader: Queen Zenobia
Faction traits:
Enlightenment Ruler: +20% research rate
Piety: -4 Banditry for each cult building (all regions)



Culture: Germanic Kingdoms
Cultural traits:
Terrors of the night: Can always choose to fight night battles
Looters & Raiders: +150% income from raiding and sacking

Saxones
Faction leader: King Sigeric
Faction traits:
Voyagers: +20% movement range for all fleets
Settlers: -50% building conversion costs (all regions)

Gothi
Faction leader: Cannabaudes
Faction traits:
Horsemanship: -20% recruitment costs for all cavalry units
Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces)

Marcomanni
Faction leader: King Burkhard
Faction traits:
Tribal Conquerors: +20% morale for all units vs Barbarian Tribes
Ambushers: +50% chance of successfully launching an ambush

Culture: Eastern Empires
Cultural traits:
Centralised Authority: -5 Banditry (all provinces)
Silk Road: +20% income from all commerce buildings (all regions)

The Sassanids
Faction leader: Hormizd
Faction traits:
Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions
Aswaran: +20% charge bonus for all cavalry units

Armenia
Faction leader: Narseh
Faction traits:
Noble Guard: +3 experience ranks for commander’s unit
Westward: Minor diplomatic bonus with all Roman factions

Culture: Nomadic Tribes
Cultural traits:
Nomadic archers: +25% ammo for all ranged units
Warlike people: +3 army recruitment slots in home province

Alani
Faction leader: Nikanuur
Faction traits:
Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces)
Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribes

Culture: Britannic Celts
Cultural traits:
Heroic culture: +20% charge bonus for all units
Sacred springs: +6 sanitation (all provinces)

Caledones
Faction leader: Segovax
Faction traits:
Fierce independence: +20% melee attack in own or allied provinces
Cultural aspirations: Moderate diplomatic bonus with all non-barbarian tribes
New campaign features


Heroic Factions
Five of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.
Heroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters’ lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their faction.

New events, dilemmas and missions
Empire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns.

Banditry
This period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur.

Plagues
Devastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.

Cults
Alongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.

A cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cult’s benefits and disadvantages is required but, if used correctly, they can become a powerful tool.
New General Skills
Generals’ skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Proficiency.
New Narrative Technologies
All technology trees have been restructured and redesigned to reflect the time-period and each of the game’s culture groups. Moreover, technologies in Empire Divided don’t represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each faction’s journey through the period. This is especially true for the Heroic factions:
Aurelian’s technologies chart the journey of an emperor who must reform the military, then unify and defend his empire.
Zenobia’s technologies tell the story of her rise to power.
Tetricus’ technologies reveal his Republican political views in an age of fractured empire.
Hormizd’s technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past.
Cannonades’ technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere.
Updated building chains
Rome features a new Administration building, which deals with tax collection, agent improvement and countering banditry
Naval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment
Palmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and Nabu
Armenia gains a new religious building chain that is dedicated to Christianity
Several new unique buildings are available to selected factions. These are Rome (the Grand Temple of Sol Invictus), Palmyra (the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal), Sassanids (the Grand Statue of Shapur I) and Armenia (the Etchmiadzin cathedral - historically, the world’s first Christian cathedral)
New Units
Alongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for every faction. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelian’s Roman forces bearing the closest resemblance to the classic template. Unique Roman units are:

Rome
Legionaries
Heavy infantry units – Praetorians, Jovianii, Herulianii
Equites Dalmatarum – famous light cavalry
Clibanarii and Cataphractarii – very heavy cavalry, precursors to medieval knights

Gallic Rome
Taifali Cavalry – famous associated barbarian cavalry (distinguishing shield designs)
Gallic Legionaries – distinctive from Roman Legionaries
Gallic Axemen and Longswords

Palmyrene Rome
Palmyrene Legionaries – distinctive armour and a preference for spears
Hamian Archers – famous middle-eastern foot soldiers
Palmyrene Cataphracts – eastern-looking heavy cavalry
Armoured Camels – exotic eastern-style cavalry

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Re: Total War Rome 2: Empire Divided

Wed Nov 08, 2017 10:50 am

This must be videogame heaven ^^ I think I will first play the Gothi or Sassanids.
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Re: Total War Rome 2: Empire Divided

Thu Nov 09, 2017 3:44 pm

Met two history students today... and guess what they were discussing. Rome 2: Empire divided :)
I wish you could play this game with Attila only, but it seems as if you have to buy the Empire Edition of Rome first...
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Re: Total War Rome 2: Empire Divided

Sat Nov 11, 2017 9:57 am

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Re: Total War Rome 2: Empire Divided

Sat Nov 11, 2017 4:51 pm

Darkknightsvengence wrote:
Sat Nov 11, 2017 9:57 am
I like Aurelian´s helmet :lol: Even his story event is about it.

This video kinda helped me decide which campaign I want to play first. There seems to be a lot of Roman vs Roman action in the Aurelian campaign aat first, which I find a bit boring. So I´ll probably play the Gothi.
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Re: Total War Rome 2: Empire Divided

Tue Nov 21, 2017 5:35 am



Palmyra might be a more interesting faction than I first thought.
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Re: Total War Rome 2: Empire Divided

Tue Nov 21, 2017 5:48 pm

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Re: Total War Rome 2: Empire Divided

Mon Nov 27, 2017 1:24 pm

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Re: Total War Rome 2: Empire Divided

Mon Nov 27, 2017 4:42 pm

Darkknightsvengence wrote:
Mon Nov 27, 2017 1:24 pm
Short but nice ^^
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Re: Total War Rome 2: Empire Divided

Fri Dec 01, 2017 2:29 pm

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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 10:30 am

Turns out they are doing more then just Empire Divided


Female Leaders – Free LC

Following in Zenobia’s footsteps, Cleopatra and Teuta are now fully playable as faction leaders and generals, along with custom visuals and voice-over.
Important female characters have been added to all campaigns and across all factions. In some cultures, like Rome and Greek – women can only serve a social/political role while in other women can be generals and fight alongside men.
For cultures where women can’t hold public offices there is a special “Cursus Honorum” path that follows the increase in “behind-the-stage” political influence of women.
There are special events (dilemmas) that portray the trials and tribulations associated with women coming to power in ancient times. Usually, there are traditions and prejudice standing in the way. Such events allow the player to recruit a female leader or gain some other bonuses from parties that would oppose such a decision.
Faction leaders of opposite gender can now marry as a diplomatic action, significantly strengthening the relations between the two factions.
The basic marriage action now has political implications.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 12:51 pm

Important female characters have been added to all campaigns and across all factions. In some cultures, like Rome and Greek – women can only serve a social/political role while in other women can be generals and fight alongside men.
Fight alongside men as generals or in units?
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 1:00 pm

Ghost13 wrote:
Tue Feb 20, 2018 12:51 pm
Important female characters have been added to all campaigns and across all factions. In some cultures, like Rome and Greek – women can only serve a social/political role while in other women can be generals and fight alongside men.
Fight alongside men as generals or in units?
Depends on faction I think since we've already had a female units dlc and we didn't have any female generals aside from Zenobia.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 1:47 pm

Darkknightsvengence wrote:
Tue Feb 20, 2018 1:00 pm
Ghost13 wrote:
Tue Feb 20, 2018 12:51 pm
Important female characters have been added to all campaigns and across all factions. In some cultures, like Rome and Greek – women can only serve a social/political role while in other women can be generals and fight alongside men.
Fight alongside men as generals or in units?
Depends on faction I think since we've already had a female units dlc and we didn't have any female generals aside from Zenobia.
How historical are these female units? Kingdom Come mentioned some women fighting alongside men, in one instance they helped repel bandits, in the other they significantly contributed to defending a besieged city armed with pitchforkes and steaming water. I also read that some Indian women fought alongside men under special circumstances.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 2:15 pm

Ghost13 wrote:
Tue Feb 20, 2018 1:47 pm
Darkknightsvengence wrote:
Tue Feb 20, 2018 1:00 pm
Ghost13 wrote:
Tue Feb 20, 2018 12:51 pm


Fight alongside men as generals or in units?
Depends on faction I think since we've already had a female units dlc and we didn't have any female generals aside from Zenobia.
How historical are these female units? Kingdom Come mentioned some women fighting alongside men, in one instance they helped repel bandits, in the other they significantly contributed to defending a besieged city armed with pitchforkes and steaming water. I also read that some Indian women fought alongside men under special circumstances.
For the units


Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Mercenary Kushite shieldwomen
Can be recruited as mercenaries in Aethiopia.

Lusitani Swordswomen
Can be recruited by The Lusitani, or as mercenaries in Lusitania.


Cimbri Bow-Women
Can be recruited by The Suebi.


Spear Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Gorgo’s Skirmishers
Can be recruited by Sparta, or as mercenaries in Hellas.


Spearwomen
Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 2:30 pm

Darkknightsvengence wrote:
Tue Feb 20, 2018 2:15 pm
Ghost13 wrote:
Tue Feb 20, 2018 1:47 pm
Darkknightsvengence wrote:
Tue Feb 20, 2018 1:00 pm

Depends on faction I think since we've already had a female units dlc and we didn't have any female generals aside from Zenobia.
How historical are these female units? Kingdom Come mentioned some women fighting alongside men, in one instance they helped repel bandits, in the other they significantly contributed to defending a besieged city armed with pitchforkes and steaming water. I also read that some Indian women fought alongside men under special circumstances.
For the units


Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Mercenary Kushite shieldwomen
Can be recruited as mercenaries in Aethiopia.

Lusitani Swordswomen
Can be recruited by The Lusitani, or as mercenaries in Lusitania.


Cimbri Bow-Women
Can be recruited by The Suebi.


Spear Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Gorgo’s Skirmishers
Can be recruited by Sparta, or as mercenaries in Hellas.


Spearwomen
Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.
That doesn´t really answer my question.

I know that there were Gladiatrices but as far as I am aware they probably only fought each other and were never employed in warfare. Even in the arena they were considered a bit... odd.

Which makes me wonder... the Romans did use male Gladiators in warfare at some point. But what kinda gear did they have? I suppose they didn´t use the same equipment they had in the arena.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 2:38 pm

Ghost13 wrote:
Tue Feb 20, 2018 2:30 pm
Darkknightsvengence wrote:
Tue Feb 20, 2018 2:15 pm
Ghost13 wrote:
Tue Feb 20, 2018 1:47 pm


How historical are these female units? Kingdom Come mentioned some women fighting alongside men, in one instance they helped repel bandits, in the other they significantly contributed to defending a besieged city armed with pitchforkes and steaming water. I also read that some Indian women fought alongside men under special circumstances.
For the units


Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Mercenary Kushite shieldwomen
Can be recruited as mercenaries in Aethiopia.

Lusitani Swordswomen
Can be recruited by The Lusitani, or as mercenaries in Lusitania.


Cimbri Bow-Women
Can be recruited by The Suebi.


Spear Gladiatrices
Can be recruited by Rome, or as mercenaries in Italia.


Gorgo’s Skirmishers
Can be recruited by Sparta, or as mercenaries in Hellas.


Spearwomen
Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.
That doesn´t really answer my question.

I know that there were Gladiatrices but as far as I am aware they probably only fought each other and were never employed in warfare. Even in the arena they were considered a bit... odd.

Which makes me wonder... the Romans did use male Gladiators in warfare at some point. But what kinda gear did they have? I suppose they didn´t use the same equipment they had in the arena.
I was getting them down so I could copy and paste it into the History thread before doing a quick search might even need to check their ingame wiki description.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 2:43 pm

I think the Gorgo’s Skirmishers are ones that have no evidence but that's from a website talking about the females equipment where they mention that there's no evidence that the Greeks nevermind the Spartans put woman in any combat role.
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Re: Total War Rome 2 Official Thread

Tue Feb 20, 2018 2:47 pm

Darkknightsvengence wrote:
Tue Feb 20, 2018 2:43 pm
I think the Gorgo’s Skirmishers are ones that have no evidence but that's from a website talking about the females equipment where they mention that there's no evidence that the Greeks nevermind the Spartans put woman in any combat role.
So there were Lusitani Swordswomen and Kushite shieldwomen?

I know the germanic warrior women are almost certainly made up.
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