Total War Saga: THRONES OF BRITANNIA

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Total War Saga: THRONES OF BRITANNIA

Mon Nov 13, 2017 2:01 pm


When it announces tomorrow i'll change the title.

update
Last edited by Darkknightsvengence on Tue Nov 14, 2017 10:06 am, edited 1 time in total.
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Re: Total War: ???

Mon Nov 13, 2017 2:15 pm

Darkknightsvengence wrote:
Mon Nov 13, 2017 2:01 pm

When it announces tomorrow i'll change the title.
Another expansion for Rome or something new??

Kings could refer to the Hellenistic period...
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Re: Total War: ???

Mon Nov 13, 2017 2:19 pm

Ghost13 wrote:
Mon Nov 13, 2017 2:15 pm
Darkknightsvengence wrote:
Mon Nov 13, 2017 2:01 pm

When it announces tomorrow i'll change the title.
Another expansion for Rome or something new??

Kings could refer to the Hellenistic period...
It's the standalone mentioned in the below
https://www.totalwar.com/blog/a-total-w ... ounce-blog
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Re: Total War: ???

Mon Nov 13, 2017 2:29 pm

Darkknightsvengence wrote:
Mon Nov 13, 2017 2:19 pm
Ghost13 wrote:
Mon Nov 13, 2017 2:15 pm
Darkknightsvengence wrote:
Mon Nov 13, 2017 2:01 pm

When it announces tomorrow i'll change the title.
Another expansion for Rome or something new??

Kings could refer to the Hellenistic period...
It's the standalone mentioned in the below
https://www.totalwar.com/blog/a-total-w ... ounce-blog
Ah, okay. If it is a single historical event they want to depict it could still be the conflict right after Alexander´s death, which created several Hellenic Kingdoms out of his short lived Empire. But it could be something different entirely.

Which other single historical event created several Kings at once? :)
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Re: Total War: ???

Mon Nov 13, 2017 2:41 pm

Ghost13 wrote:
Mon Nov 13, 2017 2:29 pm
Darkknightsvengence wrote:
Mon Nov 13, 2017 2:19 pm
Ghost13 wrote:
Mon Nov 13, 2017 2:15 pm


Another expansion for Rome or something new??

Kings could refer to the Hellenistic period...
It's the standalone mentioned in the below
https://www.totalwar.com/blog/a-total-w ... ounce-blog
Ah, okay. If it is a single historical event they want to depict it could still be the conflict right after Alexander´s death, which created several Hellenic Kingdoms out of his short lived Empire. But it could be something different entirely.

Which other single historical event created several Kings at once? :)
Viking Age
as people think that bit of land looks like Ireland

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Re: Total War: ???

Mon Nov 13, 2017 3:44 pm

Darkknightsvengence wrote:
Mon Nov 13, 2017 2:41 pm
Ghost13 wrote:
Mon Nov 13, 2017 2:29 pm
Darkknightsvengence wrote:
Mon Nov 13, 2017 2:19 pm

It's the standalone mentioned in the below
https://www.totalwar.com/blog/a-total-w ... ounce-blog
Ah, okay. If it is a single historical event they want to depict it could still be the conflict right after Alexander´s death, which created several Hellenic Kingdoms out of his short lived Empire. But it could be something different entirely.

Which other single historical event created several Kings at once? :)
Viking Age
as people think that bit of land looks like Ireland

That would be even better than my idea :)

There might be no other period I like as much as the early middle ages.
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Re: Total War Saga: THRONES OF BRITANNIA

Tue Nov 14, 2017 10:06 am

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Re: Total War Saga: THRONES OF BRITANNIA

Tue Nov 14, 2017 2:22 pm

Darkknightsvengence wrote:
Tue Nov 14, 2017 10:06 am
Alfred the Great ^^ I think I will love this game.

Interesting that they kept the Snake Pit story in the trailer...
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Re: Total War Saga: THRONES OF BRITANNIA

Wed Nov 15, 2017 4:33 pm

https://www.totalwar.com/blog/thrones-o ... nia-878-ad

Hello and welcome to the first in a series of blogs from lead developer Jack Lusted that will talk about the core decisions behind the design and direction of A Total War Saga: Thrones of Britannia. As this is the first blog, it feels best to start with the first question that will come to mind for those familiar with the history of this era.

So Jack, why 878 AD?

——————————–

When you think of Viking Britain, two dates really come to mind:

793 AD: The first major Viking raid on the monastery of Lindisfarne
865 AD: The Great Heathen Army, also called the Great Viking Army and supposedly led by the sons of the legendary Viking Ragnar Lodbrok, arrives in England
Both of these are sort of seen as heralding the arrival of different phases of Viking activity. The first leads to the era of constant raiding of the coasts of Britain and Ireland, the second to their eventual settling in England after a lot of fighting. But both of these to a degree are a start, a beginning of something, and I think what happens next is just as interesting.

Total War: ATTILA and Total War: WARHAMMER both feature large invasions by marauding forces, as did the Viking Invasion expansion for Medieval: Total War, but they don’t delve into what comes next. What happens after the invasion? How do countries and people pick themselves back up and adapt to the new reality they’re faced with?

This aftermath is as fascinating to me, if not more so, than the invasion itself as it’s here that the consequences play out. How do the different cultures cope in areas where they’ve merged together? The Great Heathen Army has been defeated, but the fighting hasn’t really stopped. What does that mean for agriculture, and the need to support armies all the time? What will later Viking raiders think of the ones who’ve already settled, will they look on them as brothers or treat them as another target?

The Treaty of Wedmore, signed after the Battle of Edington in 878 AD, is a great time to jump into to look at answering those questions. The Great Viking Army has settled in the old English kingdoms of Northumbria and East Anglia as well as the eastern half of Mercia, the areas that would become known as the Danelaw. Alfred the Great has carved out a kingdom, but it’s still fragile, and lots of English lands lie under Viking rule.

In Wales, king Rhodri the Great has died after uniting the lands, his territory divided amongst his sons who each look to follow in the footsteps of their father and rule as King of the Britons, but also deal with a resurgent Wessex.

To the north in Scotland, the Gaels have overtaken the Picts and the two branches of the Alpinid dynasty vie for control of what is known as Alba. To the west in Ireland, the lands are as divided as they’ve ever been, between Gaelic Kingdoms and new Viking settlements now dotting the coast.

This brief moment of peace after the Treaty of Wedmore, this little bit of calm, is a perfect starting point for us because it represents a crossroads in time. History unfolded in a way that defined what Britain is today, but at this exact moment, the future is wide open. It is perfect for Total War, and the sandbox nature of our campaign gameplay. History only happened the way it did because of the decisions of people alive at the time. What happens when different choices are made, another path is taken? In Thrones of Britannia, we want you to make those choices, and decide who will rule the Isles.
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Re: Total War Saga: THRONES OF BRITANNIA

Wed Nov 15, 2017 5:11 pm

The Treaty of Wedmore, signed after the Battle of Edington in 878 AD, is a great time to jump into to look at answering those questions. The Great Viking Army has settled in the old English kingdoms of Northumbria and East Anglia as well as the eastern half of Mercia, the areas that would become known as the Danelaw. Alfred the Great has carved out a kingdom, but it’s still fragile, and lots of English lands lie under Viking rule.

In Wales, king Rhodri the Great has died after uniting the lands, his territory divided amongst his sons who each look to follow in the footsteps of their father and rule as King of the Britons, but also deal with a resurgent Wessex.

To the north in Scotland, the Gaels have overtaken the Picts and the two branches of the Alpinid dynasty vie for control of what is known as Alba. To the west in Ireland, the lands are as divided as they’ve ever been, between Gaelic Kingdoms and new Viking settlements now dotting the coast.

What a great way to start the campaign indeed, I think Creative Assembly has made a good decision here. This is going to be a very interesting game. And as always, I am asking myself as whom I am going to play.

Danelaw or Alfred come too mind at first. But perhaps they are just a little too powerful at the start. Maybe it would be fun to try to dominate Britain starting as a Viking leader in Ireland...
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Re: Total War Saga: THRONES OF BRITANNIA

Sat Nov 18, 2017 9:00 am

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Re: Total War Saga: THRONES OF BRITANNIA

Sun Nov 19, 2017 6:08 am

Darkknightsvengence wrote:
Sat Nov 18, 2017 9:00 am
Nothing really new I think, but still, thanks for posting this.

Glad this is a completly standalone title, unlike Empire Divided. I didn´t buy Rome 2 because of the bad reviews it got way back and just bought Attila because the Migration Period is more interesting than earlier Roman history in my opinion anyway.
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Re: Total War Saga: THRONES OF BRITANNIA

Mon Dec 11, 2017 10:28 am

https://www.totalwar.com/blog/thrones-c ... map-reveal
Welcome to the second Thrones of Britannia blog from Lead Developer, Jack Lusted, and it’s a big one. Today we are revealing the campaign map, showing you all the factions, provinces, and settlements of the British Isles in 878 AD. But first off, it’s time to talk size.

Size Comparison

When the Total War Saga brand was announced, there was a lot of discussion about what kind of size the games would be. Some assumed we were talking about something similar to a Campaign Pack DLC, or that the campaigns in Saga titles would be smaller than in our other games.

The best way to illustrate how this isn’t the case and to show how big the campaign map for Thrones of Britannia will be is to do a side by side comparison. Here we compare the size of the British Isles in the Thrones to how they appeared in Total War: ATTILA.

Pretty big right?

It’s 23x bigger, resulting in the largest, most detailed version of the British Isles featured in a Total War game. You can see how it allows for us to put a lot of detail into the coastlines, especially in the Western Isles of Scotland. The overall map is comparable in size to the whole Grand Campaign map in ATTILA.

Doing a map this zoomed in allows us to use actual terrain height data as the basis for the height maps we use for both battle and campaign. There have to be adjustments for the needs of the game, but we’re starting with the reality and editing from there.

And all that detail allows us to paint a pretty accurate picture of the time period as well.

There’s a few things to talk about here, first the naming convention used, second how we approach the distribution of factions from a game design perspective, and third the history of the era and how we went about researching it.

Names

With names in-game we’ve decided to stay true to the era, West Seaxe instead of Wessex for example. We did have all factions in their modern names for a while, but it didn’t feel right, especially when it came to the Five Boroughs in the Danelaw and the settlements around there. These are the smaller factions located between East Angle and Northymbre, that represent the individual territories that existed there.

Having the ‘Vikings of Cambridge’ come to raid you felt a bit… off. For us it conjured images of hardened warriors coming down the river on punts! It didn’t match the feeling of authenticity we wanted, so we reconstructed Old Norse names for them based on available research, and followed this approach for all the other factions.

Faction Distribution

For most of our titles, we like to keep the amount of territories the player controls at the start fairly consistent to keep things balanced. To keep to this we’ve broken up some of the bigger factions of the map, with parts of their territory.

A good example of this is West Seaxe. In reality, it’s likely that by 878 AD West Seaxe had control over almost all of the South of England, from Cerneu to Cent. But this would give them almost nine complete provinces under their control at the start of the game, which is a bit much. So we looked at the territories within their lands that we know had Ealdorman, the Anglo-Saxon equivalent of later Earls or Dukes. This then let us break off Defena, Suth Seaxe, and Cent, as well as the recently conquered lands of Cerneu. Having the last as a separate Welsh faction, still a vassal of West Seaxe, allows also for the possibility of them breaking away, which adds to the potential directions a campaign can take, and more story possibilities.

The History

Personally, I find this a fascinating period to research, both for what we know and what we don’t. For much of the map we can use annals from the time to help define what factions should exist. The Anglo-Saxon Chronicle for England, Annales Cambria for Wales, and the Annals of Ulster and others for Ireland. But other parts of the British Isles are more challenging, specifically the area North of the River Humber.

Scotland goes through something of a second dark age during this time. It was thought an annal was kept at the monastery of Iona (Ioua on our map) that recorded many events in Scotland for the 7th and 8th centuries. But historians believe the details of that annal we know only survive from a copy that was taken to Ireland, and the full Iona chronicles are lost to history around the time the Viking raids begin.

This means that there is no direct chronicle or annal from Northern Britain or Scotland from the era the game covers, which presents some challenges. Luckily we have been able to work with Dr Neil McGuigan from the University of St Andrews, who has specialised in this area, to help make sure we’ve ended up with the most historically authentic depiction we can.

I can’t thank him enough for the helps he’s provided, as he’s helped fill in gaps and present us the latest historical thinking on the era.

Oh, and to finish talking about factions, I can say that there are 10 playable factions with Westsexa being one of them. We will reveal the rest of them between now and release. Can you guess which ones they might be?

Provinces

A straightforward map, showing the names of all the provinces and sea regions on the map. Again, we’ve followed the same naming convention as for factions, getting as close to the time period as possible.
Continued because it looks like that there is a limit
Settlements

You’ll want to click on the bigger version of this image to see all the settlements names. We’ve again gone for time period appropriate names.

From this image, you’ll probably be able to work out there’s been a change in how provinces are constructed for Thrones of Britannia. They’re still made up of multiple regions, as in WARHAMMER or ATTILA, but we’re trying something different with the laydown of settlements therein.

Province capitals are still walled and have 6 building slots as well as garrisons. Minor settlements do not. They will have no walls and either one or two building slots . The available building types for each settlement will be pre-defined and based on the characteristics of the land around it. That could be a farm, or an iron mine, or an abbey.

In this way the system is more of a cross between the SHOGUN 2 provinces, with resource buildings located outside the main settlement, but combined with the ROME II and later system that allows for each of the minor settlements to be controlled independently. This means that the vast majority of the buildings that give you food and money exist outside the safety of the major settlements walls. This means that you will have to think about how you keep them protected but it also opens up a new set of offensive opportunities. You could for instance sack the farm provinces of an opponent to trigger a food shortage or occupy their mines to cut off income and cripple their ability to maintain a strong army. Attacking the minor settlements in a province can also be a good way to force a fight by pushing a stubborn opponent to step out from strong defences to protect their interests.

We’ll be talking more about the design of the building system and more on the mechanics for provinces closer to release.

That is all for this hefty update, next time I’m going to start talking about how we’re building the narrative for Thrones, both those that emerge from the sandbox nature of the campaign and from scripted events.



Right click on the below image and open link in a new tab to see the full-sized image.
Last edited by Darkknightsvengence on Mon Dec 11, 2017 10:32 am, edited 1 time in total.
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Re: Total War Saga: THRONES OF BRITANNIA

Thu Jan 04, 2018 1:14 pm

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Re: Total War Saga: THRONES OF BRITANNIA

Thu Jan 04, 2018 3:52 pm

Darkknightsvengence wrote:
Thu Jan 04, 2018 1:14 pm
A great trailer for a great English King :) Nice that they put the Westbury White Horse on the map - https://en.wikipedia.org/wiki/Westbury_White_Horse
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Re: Total War Saga: THRONES OF BRITANNIA

Fri Jan 19, 2018 6:39 am



Might be fun to unite Britain as Mercia, rather than Wessex. Ceolwulf ist a much cooler name than Alfred :lol:
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